Create a new folder called world0. JUST_A_ZOMBIRD (husk) We've got some spooky mob stuff this update! Very Nice, the ores could use a little depth, But Wow. -Added normals, specular and glow maps for cave vines and glow berries. -Added full animated shader map support for nether wart, excluding overlay (the pain is yet to come). -Created a workaround for the Sculk Catalyst bug that Fabric and Non-Shader users are running into. 8. -Added animated normal and specular maps for turtle eggs which show baby turtles moving around when sunlight shines through them. Nature Plus V2 is done! -Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI. The leaves are spazing! -Fixed a scaling issue with worldbarrier art and changed color to account for missing coloration. And releasing a WIP was out of the question, so around the time of the Halloween update, I spent a whole day doing nearly every single other piece of art I could edit,including the mobs and items. -Fixed a bug with an unused copper block texture. KELLY (zombie) [1.17e] The. -Restructuring and optimization of CTM for dried kelp blocks. -Added unique art for all waxed variants of supported copper blocks. 2-If a block fits between the crosshair and the red-lines, or a humanoid fits between the 2 red lines they are 64m away. ---Shader Support--- -Added new model for frogs which supports optional features for different types of frogs. 8.0.2 : by Soartex Fanver 11/27/2021 9:04:27 amNov 27th, 2021. https://discord.gg/2y8BCZwTMz. -Fixed golden hearts in Hardcore mode. Variant counts reduced to allow for double slabs. A separate resource pack is needed. -Added art and random CTM support for all 12 small flower species. All creations copyright of the creators. -Added a ton of properties files that should be unnecessary, but y'know. Happy Halloween! (The two larger lines above or outside red are at 32m and 16m respectively -Added shader maps for all amethyst blocks and items. -Reworked some font characters to account for the lack of floating point support on kerning. -Tweaked existing glow lichen model to work with CTM. (insert the dark ages of occasional, undocumented, stealth texture pack updates and work provided for fan patches here.) -Added model and all item textures for salmon with 4 regional variations and 3 salmon products. -Temporarily disabled directional lightmap in presets until issues with snow shaders can be fully resolved. -Added textures and large CTM for rooted dirt. -Extended grass path from 1.16 to dirt path support for 1.17. (stained glass to come later) -Added textures for all azalea plants and leaf blocks. i always run with either optifine or forge, but couldn't get it to work with optifine. (1.18.2 version of Optifine required), ---Shader Support--- (chest shaders still pending.) -Fixed Optifine's error where the grass color in swamps was using the hard-coded vanilla palette. -Added shader map support for elytra and item icons to include emissive and SSS effects. -Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI. -Created new models for both tropical fish and their overlays. -Added POM, normals, and specular maps for dripstone blocks. -Added normals and specular maps for all 16 types of glazed terracotta. -Removed emissive map for warped sign as glow-ink replaced its original function. -Added model and item textures for all tropical fish and overlays. There's also a premade mcpatcher mob folder in the pack so you can easily add new skin variants. 1.13.1 Blocks! -Added Shader-based emission to beacon beams. Level 88: Elite Artist. While there are several options for this resource pack, the Faithful 3232 resource pack was designed specifically by the developers to provide a lower resolution option for gamers with computers that cannot process heavily-detailed resolutions on their computers. -Added SSS maps for the 6 door and trapdoor types that can benefit from it. <3 Finally! -Created new models for all 4 zombies to allow for more customizable limbs and geometry. -Fixed a scaling issue with beetroot seeds. -Added SSS (and an emissive) map support for rabbits. The texture pack file has different folders. -Added new leaf block textures for mangroves with existing custom leaf block model. Mcpatcher. Ultrahd. Esco dal gioco e poi rientro dopo qualche oretta, entro nel mondo e noto che le te Vai al contenuto -Tweaked lilypads to hover less above the water level. -Added shader map support for lightning rods. Updating. Added shader map support for 6 of 7 chest boats. -Added shader map support for jukeboxes. :P) 1164update. Experience Minecraft-Nature in a whole new way. -Added new stone and deepslate ores, including any animated versions and custom models for deepslate ores. -Tweaked frosted ice models to be more performance efficient. Uploaded it and got the criticism I needed to improve my pack even further for my own personal use. But I fixed it by editing the description in the "pack.mcmeta" file. (More overlay for other common blocks to come!) -Added item icons for all chest boats. -Fixed a model bug with filled cauldrons. -Added shader maps with new models and held item art for all rails. cant seem to get it to work. 4khd. -Added item textures for scutes and command block minecarts. 7. -Tweaked enchanted item effect to be less pronounced and slower. -Fixed a bug with the alpha rendering on stonecutter blades. (chest shaders still pending.) -Fixed blockstate for rooted dirt to conform to existing dirt behavior. Please enable JavaScript to get the best experience from this site. -Reworked various azalea-related models to be consistent with similar blocks and make more efficient use of textures than vanilla. -Added nametag support for two rare cameo rabbit variants. Absolutely awesome collection of Mobs! -Added Random CTM art for all remaining standard copper blocks, including cut/stairs/slabs. Thank you for continuing to update this texture pack for the latest versions of Minecraft, since the first time I used it years ago I have always used it, one of the best packs! -Added model textures for all five axolotls, plus five random alts. -Altered sign model to fix a texture mapping bug and to remove z-fighting from stacked signs. -Added emissive and SSS map support required by certain Patron zombies. -Added new model and animated textures for both sculk sensor states. Use this pack to make your modern house, skyscraper, yacht, resort, or neighborhood look the way you imagined it! -Added the following Patron zombies! ---Shader Support--- -Added double slab and unique slab side art support for all polished blocks. 7. -Added item icons for 6 of 7 chest boats. We're a community of creatives sharing everything Minecraft! -Added Husk textures, plus 20 random alts. Originally, the designer did not want to publish her work in 2009. -Added textures for turtle eggs and their item icon with shader-based animation. -Fixed a bug where observer models created z-fighting with end rods. -Slightly tweaked all existing emerald forms to be slightly bluer to look more emerald than peridot. -Removed combo overlay CTM for dark and prismarine bricks for shader optimization purposes. Should still be mostly backwards compatible. Schye. (for vanilla bee models delete bee.jem from \assets\minecraft\optifine\cem) -Temporarily decreased brightness of glowmap on warped signs and item icons with their new rendering, until shader maps are implemented. ---Shader Support--- -Added or improved shader map support for iron bars, pressure plates, doors and trapdoors. ---Shader Support--- I get how adfly is good to make money from your content, but it's filled to the brim with scams. -Fixed vertical tiling for jungle fenceposts. -Added shader maps for all three lantern types. -Added textures for tinted glass. -Added model and item textures for cod and its products. -Added animated item art for rare tropical fish in a bucket. [1.17d] ---Shader Support--- Oh well, at least I know where most of the mob skins are gonna come from. -Altered some existing overlay CTM to account for new textures found in the mangrove swamp biome. Message me if you are looking for a legacy download! -Added structural normals and limited spec map support for mangrove planks, doors and trapdoors. Minecraft 1.11 : by superalgae 03/13/2017 10:17:41 pmMar 13th, 2017. -Added all remaining glazed terracotta blocks, three of which will have metallic leafing when shaders are implemented. -Added shader map support for bells. -Added textures for all cave vines and glow berries along with their item icon. -Added husk model support for Egyptian headdresses and masks. -Added model textures for all eight rabbits, plus eight random alts (two of which are rare cameos). Added shader map support for new block textures affected by the fixed glowing bug. -Added dark prismarine and gave both crafted prismarine types CTM overlay support. try the MCPatcher animation method that's part of the ExtendedHD part of the mod. All good if not, thank you for your time and for this lovely texture pack :) 1. To solve this I decided to upload and share it to receive constructive criticism. -Temporary fix for an issue with non-ASCII characters being incorrectly displayed by Optifine. Not even death can stop the truly determined. -Added shader map support for both states of sponges. -Added unique item icons for all 8 varieties of goat horn. All creations copyright of the creators. -Changed model and textures of cocoa block for better mapping. -Added custom biome palette for all blocks related to dripstone, to better blend them in with the environment. (A general guide on alternate mob textures can be found here.) -Added all 6 boat model textures with unique engravings for each and associated item icons. ! -Added new art and model for large fern. -Added shader map support for all 3 froglights. -Altered mossy cobblestone to have a more moss-like texture. At some point though I began to reach a creative block and was unable to objectively review and improve my own work. -Fixed a bug where Grass was not colored properly. Open the sky folder. -Added all 12 Zombie Villager profession textures, plus 37 alts * -Added full and animated shader support for all 8 cauldrons. -Finished animated textures for all campfire models/states and item icons. But whatever happened to the forums on the main site? [1.17a-preview] -Reformatted existing zombie textures to use new model format. -Added shader map support for emerald blocks -Added updated shader config file (1SEP) for BSL dev version v8.1.27d-v8.1.30d https://discord.com/invite/ZJd7jjA Move your custom sky files (.png and .properties files) into the world0 folder. -Added intermediate farmland textures/models/blockstates for chad farmers that don't bother with precise irrigation. it only works on 1.8 not any other version, realistic-sky-resource-pack-by-fire-eagle. It was a real sensation, and you even had to install an additional program called MCPatcher. Hmmm, she's the first female to make an ENTIRE texture pack, (terrain, armors, items, everything, etc).
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